Below is a list of my projects that I think could benefit from online exposure. Most are woefully incomplete. Some are concerned with processes instead of objects, or have not yet developed definite goals, or otherwise do not enclose a potential for completion.
For these reasons I have a special page for projects that are finished, that represent the best of my work. They can be viewed at the Display Case Page (when I upload any of them.)
The rest of the Project Index is an organized mess of endeavors in a temporary state of flux or, if their nature demands it, a permanent one.
Projects are listed alphabetically by code. Project Codes and Entry Headings have minimal significance to anyone but me, but if they confuse or interest you I’ve prepared a brief description of the system of which they are part.
Online Index
On this page are the Codes of various projects followed by simple overviews of said projects. Clicking on any of the codes will redirect you to a page displaying all Posts categorized as Relevant to that Project.
The Chronicle is still in its early stages, so it’s likely that you’ll link to a page with nothing on it, that I’ve made no posts on the subject of a project. However the reason I put them online is that I expect I will do so soon. Check back later; there’ll be interesting data!
![]() |
A project I started shortly after finishing college. It is relevant to my survival even (dare I say?) fulfillment as an artist / designer / craftsman and to the consideration of those troublesome slashes. |
Status:Questionable. |
Codified:00 Month, 2009 |
||
![]() |
Tactile Objects:To find a paying job by which to subsist. Ultimate Objects:To become a successful member of the art world. |
|
![]() |
A videogame project. It started, in short, when I wished that my computer could have a dream and that I could be part of said dream. |
Status:Marginally Active. |
Codified:21 May, 2009. |
||
![]() |
Tactile Objects:To develop the art and programming necessary to simulate an irrational but familiar landscape of the type encountered in dreams. Ultimate Objects:To shape the system into a cohesive, challenging, and enjoyable experience (a game). |
|
![]() |
An ongoing project inspired by the “morning papers” discipline that some writers follow. |
Status:Active. |
Codified:28 January, 2009. |
||
![]() |
Tactile Objects:To start each work day by drawing for roughly one half-hour. Ultimate Objects:To get my bad drawing out of the way as early as possible, leaving maximum time to improve. |
|
![]() |
Inspired by research into alchemy and closely informed by TMU. |
Status:Marginally Active. |
Codified:21 January, 2009. |
||
![]() |
Tactile Objects:To gather and invent metaphors and images that reoresent “fixing the volatile.” To provide narrative and visual content for TCP. Ultimate Objects:To develop the metaphysical tools and handles by which to freeze and manipulate volatile principles like time, thought, and spiritus. |
|
![]() |
A videogame project. I first intended it as a “simple” platform action game, butmy imagination quickly demanded that it be a little more elaborate. Coupled with my lack of programming finesse, this makes for a non-simple project. |
Status:Marginally Active. |
Codified:9 June, 2009 |
||
![]() |
Tactile Objects:To develop the art and programming (no more than necessary) to build a smoothly functional platform game. Ultimate Objects:To render game mechanics fun while keeping them simple. |
|
![]() |
A meta-project concerned with the small-scale or independent production of videogames by myself and others. |
Status:Active. |
Codified:16 April, 2009 |
||
![]() |
Tactile Objects:To play videogames, to study and analyze them, and to determine what I like about them. Then, to use these conclusions to inspire focused child projects. Ultimate Objects:To establish and maintain status as an active member of the independent game community. |
|
![]() |
The project of which all others are, theoretically, children. However it is not, fundamentally as complex as the sum of them. It is a means of talking (mostly to myself) about what I do, and is inspired by the desire to record and evaluate everything I’ve ever done, known, or thought. |
Status:Active. |
Codified:3 January, 2009 |
||
![]() |
Tactile Objects:To record thoughts and activities regularly in writing so that they cannot be forgotten. To render these into an accessible form in which they can be compared to one another. To apply rational, constructive criticism to my thoughts, decisions, and methods. Ultimate Objects:To refine control over myself and my environment. To destroy sources of undesirable fear by atomizing them. |
|
![]() |
A project I began at school but failed to finish for SRH. Closely informed by VTF. |
Status:Suspended. |
Codified:10 January, 2009 |
||
![]() |
Tactile Objects:To build kinetoscopes: ideally a series of several in various shapes and sizes that are unified by theme or content. Ultimate Objects:To explore the kinetoscope as a medium that potentially aligns mechanical engineering, animation, and sculpure. To reclaim a largely obsolete medium and thereby to craft a viewing experience that is at once alien, intimate, and magical. |
|
![]() |
A videogame project I thought of a year or two before I resumed it as a child of IGM. The game’s protagonist is a Magician. He goes on an adventure, and to succeed he needs to develop and use his magical ability to shape-shift into various animals. |
Status:Active. |
Codified:22 June, 2009 |
||
![]() |
Tactile Objects:To develop the programming necessary for the game to function smoothly. To develop sprite and raster art that is unconventional, yet pleasant and legible. To arrange the dynamics of the game into a readable plot, a stable literary arc. Ultimate Objects:To feature magic in a videogame in a way that is fun and feels magical. To make a game that is neither western nor eastern in flavor. To feature two opposing characters, each of whose moral footing is ambiguous. |
|
![]() |
A project I started in school for the purpose of refining my work in the Militant Illustrators’Association of Alfred University. Since graduation, the project has been re-devoted to my independent pursuit of illustration and comic art. |
Status:Inactive. |
Codified:9 February, 2009 |
||
![]() |
Tactile Objects:To read comics, to study and analyze them, and to determine what I like about them. Then, to use these conclusions as inspiration for focused child projects. Ultimate Objects:To become semi-literate in the comic genre and to become competent with illustration as a medium. |
|
![]() |
A project I started in school and intended to develop for SRH. However I quickly realized I lacked the time and expertise; the project has not left its conceptual stages. |
Status:Shelved. |
Codified:00 Month, 2009 |
||
![]() |
Tactile Objects:To create an interactive sculptural object, a sort of arcade videogame for two people. Ultimate Objects:To build an “Onieroscope,” a device by which (or in which) to re-enact the meeting of the right and left halves of the mind that occurs during a dream. |
|
![]() |
An offgrowth of my work in MIA. This was begun as a 24-hour comic in one of our 24-Hour Comic Marathons. I did not finish it within the marathon, but thought it worth setting aside to finish later. |
Status:Inactive. |
Codified:28 March, 2009 |
||
![]() |
Tactile Objects:To write and draw a 24-page comic in which my friend Kate single-handedly fights an invading army of giant robot squid. Ultimate Objects:Eventually, to inspire Kate to overcome her fear of squid. In the meantime, to terrify her. |
|
![]() |
Finishing things has never been my forte. There is no quick remedy to this problem, but an ongoing project like this can infuse my methods with stability and efficiency, so that this bad habit may eventually be minimized. |
Status:Active. |
Codified:28 January, 2009 |
||
![]() |
Tactile Objects:To work a small child project from codification to completion every seven days. Ultimate Objects:To exercise efficiency and restraint in my work. To produce simple but finished works. To refine methods and schedules for future use. |
|
![]() |
A project I began in school and intended to develop for SRH. After intermediate conceptual and technical progress, I abandoned it in favor of KCP, even though for a while I considered them sister projects. Closely informed by FTV. |
Status:Suspended. |
Codified:9 February, 2009 |
||
![]() |
Tactile Objects:To build stereoscopes, ideally in various shapes and sizes, that are unified by theme or content. Ultimate Objects:To explore the stereoscope as a medium that combines childish, toyish charm with a potentially uncanny, unconventional viewing experience. |
|
![]() |
A project I began in school as a conceptual aid to SRH. It has become a testing field for ideas used in FTV, VTF, KCP, and TCP. |
Status:Marginally Active. |
Codified:30 January, 2009 |
||
![]() |
Tactile Objects:To research alchemical art, craft, and philosophy in its ancient forms and modern derivations. To establish a powerful but grounded definition of “transmutation.” Ultimate Objects:To perform transmutation and other natural magic. |
|
![]() |
Inspired by research into alchemy and closely informed by TMU. |
Status:Marginally Active. |
Codified:12 March, 2009 |
||
![]() |
Tactile Objects:To gather and invent metaphors and images that represent “volatizing the fixed.” To provide narrative and visual content for KCP. Ultimate Objects:To study and mimic the processes by which the natural world is animated. To create artificial life. |
|
![]() |
A meta-project devoted to the publication of information on and products of other projects. Any such publication via the Internet, including this page, is a child of WWW. |
Status:Active. |
Codified:24 May, 2009 |
||
![]() |
Tactile Objects:To establish, maintain, and improve this online journal. Ultimate Objects:To engage in constructive exchange with peers regarding our work. To reaffirm my status as a global citizen and an active member of the art /design /craft community. |
|

